Merric Blackman over at Merric’s Musings took some time to review my sample sidetrek Never Ask Directions that I’ve converted to 5E. The PDF is available through DriveThruRPG as a pay-what-you-want offering. Merric was complimentary but he also pointed out some areas that I agree need some improvement. As with his review of another of my 5E offerings, The Blacksmith’s Burden, I think he’s on the money and the feedback should lead to better products in the future.
Take some time to check out his site as he’s been taking a look at 5E products from a number of publishers. I appreciate the fact that he takes the time for the “little guys” and provides useful critiques that are valuable to consumers and publishers alike.
Head over to Merric’s Musings and see what he had to say about Never Ask Directions.
Just in case you somehow missed it, DriveThruRPG.com is celebrating GMs Day with a week-long sale. With at least 30% off a lot of great titles, it might be time to check your wishlist for any PDFs that you’ve been holding out on picking up.
It’s always nice when someone cares enough to say something about what you’ve written. Better still when they have good things to say. Merric B. took the time to review my short sidetrek adventure, The Blacksmith’s Burden, over on his website. Feedback, all feedback, is a good thing. He had a couple of concerns, which I’m already prepared to address, but had some pretty positive stuff to say. And, while you’re there, he’s got some good stuff going on so browse around a little. Continue reading →
Just in case you’re last minute like I am, run over to DriveThruRPG and hunt down all of those classic Dungeons & Dragons adventures and sourcebooks and scoop them up at a discount. Wizards of the Coast and DTRPG are celebrating WotC’s two-year anniversary with the site. People had been clamoring for PDFs of Dungeons & Dragons material for a long time and eventually WotC realized that maybe they should get in on that action.
Here’s a look at just a few of my favorites and some of the products that really influenced me.
To celebrate, it’s time for Happy Hour. I’ve added my favorite coconut mojito recipe to the pages of the Demonom-nom-nomicon here on Broken Binding and I invite you to drink deep and read up on my system neutral supplement that puts five developed NPCs with ready-made hooks right at your fingertips.
News of the hiatus for Dragon and Dungeon magazines from DDI saddens me. Not just because I won’t be pitching anything in what would have been the Fall submission window, but because they are landmarks on the landscape of Dungeons & Dragons. (And, for the record, I don’t see them as landmarks of any particular edition.) To me, in print or digitally, they were a part of the game that I have always played. They were full of content that I always read, whether the material would fit my game or not. Put simply, the two magazines have always represented “more.” Continue reading →
My constant internal conflict with writing is that time spent promoting isn’t time spent writing. But you need both of them to be successful. I’ve had a successful run over the past few years writing Dungeons & Dragons material for D&D Insider. Any given morning during that time, when faced with the choice of writing an article for D&D Insider or writing a blog post, the decision was not a difficult one. Continue reading →
This week, DriveThruRPG.com and its sister site RPGNow.com are celebrating GM Day. It’s the one day (week, really) that you can suck up to your game master and give him or her some swag in the hopes that you’ll be allowed to reroll that failed saving throw. There are discounts all over the site.
My own products are no exception. You can save on The Blacksmith’s Burden, a low-level adventure available for both Dungeons & Dragons 4th Edition and the Pathfinder Roleplaying Game. You can also pick up The Eternal Rest, an inn set with dozens of haunted hooks suitable for any fantasy roleplaying game.
Did the party just get TPK’d? Your GM might be trying to tell you something. Buying something as a GM Day bribe might be a way to start the new campaign off on the right foot. I’m not saying you have to or anything, but don’t act surprised when your GM makes you roll your stats 3d6 “down the line” and then tells you that she always believed the Hopeless Character rule was “too generous.”
And, if you are starting a new campaign, why not bust out one of the classic 2E campaign setting sourcebooks like the Vikings or the Glory of Rome? Any of these is an easy GM Day way to score a +2 circumstance bonus for your Diplomacy check to determine whether or not Fraz-Urb’luureally broke your vorpal swords or just kinda broke them… Either way, you’re probably not going to be adventuring under Castle Greyhawk again.
SPOILER: The Prince of Lies did reallybreak your swords. Next time don’t trust every bas relief carving you meet. The sword, and soul, you save might be your own.
Alyssa Faden appeared on my radar when I saw some of her exceptional cartography work posted in a discussion group of old school gamers. Although she has freelanced for a number of gaming companies –Kobold Quarterly and Gygax Magazine, for instance– some of her work is born of her own setting, Torn World, a campaign world that has spanned decades and continents, both real and imaginary.
That setting slumbered like something massive lurking beneath the choppy waters of the internet. Over the years some people knew of its existence, and they eventually inspired Alyssa to assemble a team of writers, artists, and editors to wake this beast and unleash it upon an unsuspecting world. It’s like Godzilla, or Cthulu, assuming either of those timeless forces of nature/madness could also hurl a pilum… Continue reading →
Tower of the Scarlet Wizard is an adventure put out by Eldritch Enterprises’ to be adapted to any fantasy setting. Written by James M. Ward, the writer of Dark Outpost (previously reviewed here), this adventure offers the unique twist of allowing a PC to inherit the dungeon after it is explored.
Eldritch Enterprises once again serves up an old-school, open-ended adventure that fits easily into any campaign and adapts to nearly any rules set you might use. It calls for “three or more players of moderate experience” on the cover and threatens a 60% fatality rating, although, at a glance, I think it is certainly more forgiving than several other Eldritch Enterprises offerings. Like all their products, it is a very easy matter to further increase or decrease the difficulty of the adventure and Tower of the Scarlet Wizard offers a number of encounters that are not based on combat alone. (Be warned, there might be some spoilers ahead.) Continue reading →