20 Jun

Free RPG Weekend Sale

Free Stuff on DriveThruRPG.comTime to try some new games? Want to do it without crushing your bank account like you did with last week’s Steam Sale? You’re in luck because it’s Free RPG Weekend at DriveThruRPG! Use this made up, but still totally real, holiday as an excuse to browse the electronic aisles of DTRPG for free stuff! Along the way, support those publishers by picking up some of their other offerings at deep discounts or just showing some appreciation with the Pay What You Want option the site introduced a while back.

No matter what, you’re going to walk away with some new and interesting titles to bring to the table for your next gaming session.

Free RPG Weekend

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15 Feb

Review: James M. Ward’s Tower of the Scarlet Wizard

Eldritch Enterprises LogoTower of the Scarlet Wizard is an adventure put out by Eldritch Enterprises’ to be adapted to any fantasy setting. Written by James M. Ward, the writer of Dark Outpost (previously reviewed here), this adventure offers the unique twist of allowing a PC to inherit the dungeon after it is explored.

Eldritch Enterprises once again serves up an old-school, open-ended adventure that fits easily into any campaign and adapts to nearly any rules set you might use. It calls for “three or more players of moderate experience” on the cover and threatens a 60% fatality rating, although, at a glance, I think it is certainly more forgiving than several other Eldritch Enterprises offerings. Like all their products, it is a very easy matter to further increase or decrease the difficulty of the adventure and Tower of the Scarlet Wizard offers a number of encounters that are not based on combat alone. (Be warned, there might be some spoilers ahead.) Continue reading

6 Feb

Review: Tim Kask’s Curse of the Weaver Queen

Eldritch Enterprises LogoCurse of the Weaver Queen is Eldritch Enterprises’ latest adventure meant to be adapted to any fantasy setting. Written by Tim Kask, the writer of the Snakeriders of the Aradondo (reviewed here in January), Curse of the Weaver Queen holds to his philosophy of constructing an adventure around the fact that every group has a different style of play. The GM who runs it is expected to tweak it to the tastes of his gaming group.

A dungeon crawl that embraces Eldritch Enterprises’ typical old-school feel, Curse of the Weaver Queen can be integrated into virtually any campaign with one or two simple hooks. The cover identifies it as “a remarkably deadly adventure for 5 – 7 players of moderate level” and I would agree with that assessment. I do believe it can easily be modified, based on the system you adapt it to fit, to adjust for more or fewer players, but the GM should keep the danger level in mind (especially when reducing the number of players). Continue reading

22 Jan

Old School D&D in PDF Format

Wizards of the Coast has teamed up with my favorite folks over at DriveThruRPG.com and RPGNow.com to make a great deal of “old school” Dungeons and Dragons products available in PDF form. And I should point out that although I’m excited about the old school D&D releases, the PDF format books cover the range from Basic/Expert all the way up to 4th Edition material. So go find your favorites, even you weirdo’s who have this strange attachment to Second Edition D&D.

Behold! DnDClassics.com! (And your DriveThruRPG/RPGNow login and account are linked to this sister site already.)

Dungeons & Dragons Classics

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11 Jan

Review: Tim Kask’s Snakeriders of the Aradondo

Eldritch Enterprises LogoEldritch Enterprises has put out quite a few adventures meant to be adapted to whatever system you please. I’ve previously taken a look at Frank Mentzer’s Lich Dungeon Level 1 and also James M. Wards and Christopher Clark’s science fiction adventure, Dark Outpost. Tim Kask’s fantasy adventure Snakeriders of the Aradondo embraces the same old-school approach found in those other works. Those are all names you should know if you know your RPG history.

Better still, history is still being made as the OSR continues to develop and gather support with publications like the upcoming Gygax Magazine. But I digress… Continue reading

29 Oct

Weather in Your Roleplaying Game

Uruk-hai in the Rain
“Really? Not one of you brought an umbrella?”

In my roleplaying game campaigns, the weather is often an afterthought. That is, of course, if it isn’t the focus of the matter at hand. I usually don’t give consideration to the weather in my Dungeons & Dragons game until someone asks about it. In non-fantasy games, like Shadowrun, it’s almost entirely window dressing. Regardless of what roleplaying game I’m running, I’m trying to be more conscious of it now. And I think, in part, it’s because of my recent experiences with the Marvel Heroic Roleplaying game. Continue reading

26 Oct

The Eternal Rest: A Creepy Fantasy RPG Supplement

RPGs or Twix?
“I’m just saying, maybe you shouldn’t eat all of the things.”

With Halloween just around the corner, everyone is clambering to add something dark, haunted, or zombie-filled to their usual game night. Of course, everyone is usually intent on the bags of candy that the DM tossed into the center of the table, and it isn’t because they want to dig their way down to the battlemat. By the time combat starts, the sugar crash has decimated the party. Often, it’s better just to have an atmospheric roleplaying session while people play terrifying sounds from their phones and discuss their favorite horror films. So why not pick up an inexpensive supplement to set the stage, and the hooks, for the following week’s adventure when that 3-pound bag of Twix is finally gone? Continue reading