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Tag Archives: house rules
Weather in Your Roleplaying Game
In my roleplaying game campaigns, the weather is often an afterthought. That is, of course, if it isn’t the focus of the matter at hand. I usually don’t give consideration to the weather in my Dungeons & Dragons game until … Continue reading →
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Posted in Dungeons & Dragons, Roleplaying Games
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Tagged 4E, AD&D, D&D, D&D Next, DM-ing, house rules, Marvel Heroic Roleplay, Pathfinder, sandbox, shadowrun
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6 Comments
Dungeon Master Tips – BYOB Means Bring Your Own Background
The Dungeon Master usually has a lot on his or her plate. I know that I usually have maps to make, dungeons to stock, NPCs to name, and plots to devise. And, when it comes to the “big maps” such … Continue reading →
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Posted in Dungeons & Dragons, Roleplaying Games
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Tagged 4E, AD&D, D&D, D&D Next, DM-ing, house rules, Pathfinder, sandbox
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4 Comments
Authorizing Lethal Force
In preparing one of my regular gaming groups for a new campaign, I decided to take an informal survey from around the table. Surveys are the new thing, by the way. Maybe you noticed. The goal was to ensure that … Continue reading →
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Posted in Dungeons & Dragons, Roleplaying Games
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Tagged 4E, AD&D, D&D, DM-ing, house rules, lethality, Old School, Pathfinder
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5 Comments
Points of Experience: Square Roots
In the earliest days of Advanced Dungeons & Dragons, my gaming group relied on the descriptions of the DM and the players to track positions in combat. During intense moments, a character sheet would be flipped over and rough sketches … Continue reading →
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Posted in Dungeons & Dragons, Points of Experience, Roleplaying Games
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Tagged AD&D, D&D, house rules, nostalgia, Old School, tactical combat
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