The zombies didn’t get me. Well, actually they did, but I think I’m just a carrier of the virus rather than a full on zombie. The fact that that I walked off the course with a smile and no limp is, to me, a win. I have to say, if a Run for Your Lives event takes place in your neck of the woods, you should check it out. And, to celebrate my lack of injuries and the impending creepiness of Halloween gaming, I’ve put The Eternal Rest on sale over at DriveThruRPG.com on the Drunken Goblin’s page. Continue reading
Zombies aren’t anything special to me, but they’ve gotten quite a bit of PR lately thanks to the resurgence of zombie literature, zombie movies, and zombie games. Several years ago a friend who worked in the computer game industry confessed “zombies are the new WWII” with regards to every studio falling over themselves to make a zombie game or at least insert some kind of Zombie Mode. Don’t get me wrong. I can enjoy the new zombie brand that has emerged from the dead (again). I just think the “zombie people” should realize they’re just like the “vampire people,” but without the terrible fake accents.
Why am I talking about zombies, though? Because apparently I’m going to be attacked by them. Continue reading
Staying focused is a key piece of writing for me. My thoughts and ideas tend to be scattered, both physically and mentally, and it is easy to work on multiple things at once. Multitasking yields unsteady progress, though. I wanted to be able to maintain a clearer focus on what projects I was working on and know roughly how far they were from completion. More importantly, I wanted more of them to reach that completed stage faster. So I turned to my background in manufacturing for an answer: kanban.
Kanban is a means of tracking workflow with a simple visual chart. The system can take a variety of forms: a whiteboard, Post-It notes, or a digital application. The goal is the same, though: present all work that needs to be done, that is currently being worked on, and is completed, in a single glance. Kanban might seem like an odd choice for a writer, but in a career that relies so heavily on self-motivation and self-assessment, kanban (combined another technique we’ll discuss later) is a great tool to keep you honest with yourself. Continue reading
Everyone prefaces these sorts of things with “I don’t do chain letters BUT . . .” So consider mine prefaced as well. Jeff LaSala was kind enough to tag me in this chain that I think was begun by Elaine Cunningham. (Chain letters always make me think of the telephone game that starts at one end of the classroom as “I’m finished with our big stone calendar” and ends on the other end as “The calendar has predicted the date humanity is finished!”)
The idea behind the Next Big Thing is to answer 10 questions about a work in progress, and then tag 5 more writers who do the same thing the following week. I like the idea of promoting some good people. And a little self-promotion never hurt anybody, I suppose. My lead project for 2013 is a novel. –gasp– I’m always working on multiple things, but this is receiving the lion’s share of my efforts. Continue reading
UPDATED 11/16/12: Thank you to everyone who purchased this product bundle, to all of the contributing publishers, and DriveThruRPG.com. This bundle earned $15,827.00 for the Red Cross! Well done all!
The gaming community can always be counted on to react quickly to current events. Just look at the outpouring of… let’s call it, “emotion” at the revelation of the Darth Vader/Mickey Mouse merger. And that’s just responding to how we feel about imaginary catastrophes. When it comes to the “real world,” we immediately involve ourselves in a response and it is usually a great deal more positive. The folks at Roleplayers Chronicle, along with a number of publishers, have put together the Red Cross Hurricane Sandy Relief Charity Bundle and I’m happy to be a contributor to their efforts.
David Blaine finally has the opportunity to impress me.
So I just opened a brand new pack of cards and drew one at random. If David Blaine is killed during this stunt, the following day I will go to my mailbox and find a package, postmarked the day before I was born. Inside the package: a shovel. And an invitation to dig his grave anywhere in the world. Continue reading
Despite what you’ve heard, or what you’ve seen, or have been subjected to when I’m tired of explaining how an attack of opportunity works even after we’ve been playing the same game for ages now… I’m kind of a softy.
Yes, I have pretended to be asleep when my nieces wanted to go to the park. I have, on occasion, rolled my eyes so hard at someone that there was a danger of dislocating one. And sure, I mentally queue up Sarah McLachlan’s song from the SPCA commercial whenever I’m forced to listen to someone complain about #FirstWorldProblems. Oh, and I often say that I hate people. All of them. And mean it.
But, seriously… I have a compassionate streak. Somewhere. Continue reading
I frequently discuss the strange dichotomy of my writer’s desire to remain undisturbed and my baser human need for socializing. It’s probably because I feel that tug-of-war all of the time, whether it’s related to writing or not. The recent round of “care and feeding of an introvert/extrovert” blog entries and subsequent Facebook links just went entirely around me. I don’t feel like either, or maybe I feel like both. It’s hard to say, hard enough that I think the label is pretty pointless. (And I’m wary of people who deliberately seek labels for themselves.) I’m usually very social when I need to be social, and pretty antisocial the rest of the time.
People often seem surprised when they realize I have “the other half” of what they knew me as. People who are accustomed to the grouchy asshole me are shocked to see me laughing and carrying on at a party. And the ones who met me at the party are surprised to hear what I sound like on the phone when they call while I’m working. Most accounts portray me as, well… a grouchy asshole. (I’ve tried to explain that if I was as irritated as I sounded, I wouldn’t have even answered the phone but, apparently, that’s not the point.) Continue reading
A few weeks ago, Monte Cook proposed an interesting effort for the month of August. Check it out. Because you might have noticed some negativity on the internet over, I don’t know, the past ALL TIME FOREVER. It’s part of the reason I never spent any time in forums, didn’t bother with the discussion threads that accompany most articles on the internet, and absolutely refused to ever look at another comment made on a YouTube video. Admittedly, I have a pretty grim view of humanity anyway but… come on, people. This is what we’re made of? Continue reading
I’ve mentioned before that I sometimes await the publication of finished articles with some trepidation. (Don’t worry, that hasn’t changed.) But there’s an accompanying excitement that builds, especially when I don’t know the exact date of publication. Part of it is the thrill of success, of completing something. And part of it is the desire to see the accompanying artwork and cartography. After all, I have a vision of something in my head but, lacking all talent for the visual arts, when someone turns my villain into an actual image, it’s like magic to me. And there is a special place in the Seven Heavens (or Arcadia, or the Twin Paradises, or wherever their alignment has decreed) for the cartographers who turn my insane maps into something people can get excited about!
As a writer, though, I’m also eager to see what final edits were made to a piece. I read the published article side-by-side with my final manuscript to see what’s different. Now I know this is not always the way of things. Obviously, a short story’s final look does not surprise the author. But, for gaming material (particularly adventures, the majority of what I do when it comes to gaming material), there are mechanical issues, balance issues, and the results of playtesting that all come to bear in one place. And there are people who are far better at those things than I am. Although no amount of staring at a Ben Wootten or Jason Juta cover painting is going to make me a better artist, making note of the changes made to a creature, an encounter, or even a passage of text can make me a better author. Continue reading