To celebrate, it’s time for Happy Hour. I’ve added my favorite coconut mojito recipe to the pages of the Demonom-nom-nomicon here on Broken Binding and I invite you to drink deep and read up on my system neutral supplement that puts five developed NPCs with ready-made hooks right at your fingertips.
Last week I mentioned that my system neutral fantasy game supplement The Eternal Rest is currently on sale over at DriveThruRPG.com on the Drunken Goblin page. I also indicated that I’d been thinking about Dungeon World and adding some moves to further supplement The Eternal Rest. I wrote the PDF around the idea that its hooks could be put to use in any rule set and would leave the mechanics up to the game master.
With Dungeon World on my mind lately, I decided to take my own challenge and bolt on a few straightforward mechanics to The Eternal Rest. Even if you aren’t familiar with Dungeon World (and why not?), each of those moves can still be looted for added hooks to spin off from my PDF. Continue reading →
The zombies didn’t get me. Well, actually they did, but I think I’m just a carrier of the virus rather than a full on zombie. The fact that that I walked off the course with a smile and no limp is, to me, a win. I have to say, if a Run for Your Lives event takes place in your neck of the woods, you should check it out. And, to celebrate my lack of injuries and the impending creepiness of Halloween gaming, I’ve put The Eternal Rest on sale over at DriveThruRPG.com on the Drunken Goblin’s page. Continue reading →
My constant internal conflict with writing is that time spent promoting isn’t time spent writing. But you need both of them to be successful. I’ve had a successful run over the past few years writing Dungeons & Dragons material for D&D Insider. Any given morning during that time, when faced with the choice of writing an article for D&D Insider or writing a blog post, the decision was not a difficult one. Continue reading →
This week, DriveThruRPG.com and its sister site RPGNow.com are celebrating GM Day. It’s the one day (week, really) that you can suck up to your game master and give him or her some swag in the hopes that you’ll be allowed to reroll that failed saving throw. There are discounts all over the site.
My own products are no exception. You can save on The Blacksmith’s Burden, a low-level adventure available for both Dungeons & Dragons 4th Edition and the Pathfinder Roleplaying Game. You can also pick up The Eternal Rest, an inn set with dozens of haunted hooks suitable for any fantasy roleplaying game.
Did the party just get TPK’d? Your GM might be trying to tell you something. Buying something as a GM Day bribe might be a way to start the new campaign off on the right foot. I’m not saying you have to or anything, but don’t act surprised when your GM makes you roll your stats 3d6 “down the line” and then tells you that she always believed the Hopeless Character rule was “too generous.”
And, if you are starting a new campaign, why not bust out one of the classic 2E campaign setting sourcebooks like the Vikings or the Glory of Rome? Any of these is an easy GM Day way to score a +2 circumstance bonus for your Diplomacy check to determine whether or not Fraz-Urb’luureally broke your vorpal swords or just kinda broke them… Either way, you’re probably not going to be adventuring under Castle Greyhawk again.
SPOILER: The Prince of Lies did reallybreak your swords. Next time don’t trust every bas relief carving you meet. The sword, and soul, you save might be your own.
Earlier this week I delved into the Torn World setting and also delved into the mind of its creator, Alyssa Faden. In addition to Torn World’s current Pathfinder Roleplaying Game setting and Center Stage Miniatures line, a flagship project is a tabletop miniatures skirmish game, Torn Armor.
The Torn Armor Kickstarter launches on March 3rd and you want to be ready. If images like the Sisk Skirmisher Golem aren’t enough to make you realize that games need more ballista-toting constructs, then Alyssa Faden and her team’s plans for Torn Armor should still grab your attention… but you should still make every effort to find out what’s wrong with you. Continue reading →
Alyssa Faden appeared on my radar when I saw some of her exceptional cartography work posted in a discussion group of old school gamers. Although she has freelanced for a number of gaming companies –Kobold Quarterly and Gygax Magazine, for instance– some of her work is born of her own setting, Torn World, a campaign world that has spanned decades and continents, both real and imaginary.
That setting slumbered like something massive lurking beneath the choppy waters of the internet. Over the years some people knew of its existence, and they eventually inspired Alyssa to assemble a team of writers, artists, and editors to wake this beast and unleash it upon an unsuspecting world. It’s like Godzilla, or Cthulu, assuming either of those timeless forces of nature/madness could also hurl a pilum… Continue reading →
Tower of the Scarlet Wizard is an adventure put out by Eldritch Enterprises’ to be adapted to any fantasy setting. Written by James M. Ward, the writer of Dark Outpost (previously reviewed here), this adventure offers the unique twist of allowing a PC to inherit the dungeon after it is explored.
Eldritch Enterprises once again serves up an old-school, open-ended adventure that fits easily into any campaign and adapts to nearly any rules set you might use. It calls for “three or more players of moderate experience” on the cover and threatens a 60% fatality rating, although, at a glance, I think it is certainly more forgiving than several other Eldritch Enterprises offerings. Like all their products, it is a very easy matter to further increase or decrease the difficulty of the adventure and Tower of the Scarlet Wizard offers a number of encounters that are not based on combat alone. (Be warned, there might be some spoilers ahead.) Continue reading →
I have stayed away from Kickstarter for a little while recently. The avoidance isn’t any kind of “protest against their business model” or a stand against the notion that everyone and their brother has a Kickstarter. No, it’s that I would get too excited about things that I shouldn’t be buying. This surge of ideas and funding in the gaming community (and beyond) make it difficult to hold onto my money. But, as I’ve said before, if I can’t financially support a good idea, I can at least spread that idea around for others to see.
Most recently, Fred Hicks and Evil Hat Productions took my money (and the money of quite a few others). Although, for what I got for my money, I feel like I robbed him in some fashion. You can expect to hear more about my thoughts on the Fate Core System in the future. In the meantime, we have the final novel in Alana Abbott’s fantasy trilogy, some remarkable 28mm miniatures for the Torn World from Center Stage Miniatures, and my thoughts on the developments with Tabletop Forge and Roll20. Continue reading →
Curse of the Weaver Queen is Eldritch Enterprises’ latest adventure meant to be adapted to any fantasy setting. Written by Tim Kask, the writer of the Snakeriders of the Aradondo (reviewed here in January), Curse of the Weaver Queen holds to his philosophy of constructing an adventure around the fact that every group has a different style of play. The GM who runs it is expected to tweak it to the tastes of his gaming group.
A dungeon crawl that embraces Eldritch Enterprises’ typical old-school feel, Curse of the Weaver Queen can be integrated into virtually any campaign with one or two simple hooks. The cover identifies it as “a remarkably deadly adventure for 5 – 7 players of moderate level” and I would agree with that assessment. I do believe it can easily be modified, based on the system you adapt it to fit, to adjust for more or fewer players, but the GM should keep the danger level in mind (especially when reducing the number of players). Continue reading →