Tag Archives: shadowrun

Weather in Your Roleplaying Game

In my roleplaying game campaigns, the weather is often an afterthought. That is, of course, if it isn’t the focus of the matter at hand. I usually don’t give consideration to the weather in my Dungeons & Dragons game until … Continue reading

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Review – Foreshadows: The Ghosts of Zero

I like clever ideas, but they can be difficult to execute. Foreshadows: The Ghosts of Zero caught my attention because it was a book with a soundtrack. The collection of short stories is accompanied by an album with tracks that coincide … Continue reading

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Minor Divination: Indecent Disclosure, Part 1

Across the Internets, the truth is coming out. People are confessing that they were part of the deviously concealed “Friends & Family” playtest of the new iteration of D&D. By “deviously concealed,” I mean that most people seemed to abide … Continue reading

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The Sandbox is Only Part of the Playground

I’m frequently staggered by the number of game-masters who insist that their game is entirely “sandbox.” They claim the world is there for the players to interact with in any way they see fit and decry the presence of any … Continue reading

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Minor Divination: Reese’s Paradox

I prefer science fiction. There, I’ve said it. I can provide no account of why, at least no more than I can explain my love of lobster. It would appear I’m just wired that way. I read far more science … Continue reading

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Kickstart the Weekend: Supporting the Big Guys

I’ve been paying attention to Kickstarter a lot lately. After all, it’s rapidly turning into the engine that drives “the little guys.” Projects and visions that could never have been realized before get that critical nudge they need. But I … Continue reading

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